Blender Skeleton Rig
A skeleton rigged with Rigify and animated in Blender for a university course.
details
An assignment from the “Animation for Games” course during my MA. Class used Maya, but I noticed I liked Blender more, so I did the final assignment there. The task: rig a character, create three animations and make sure everything imports cleanly into Unity.
I skipped modelling and focused on rigging with Rigify. I retargeted the idle from Mixamo with Rokoko to learn how that works, and animated the other two myself. Being a bit extra, I made a ‘turning into bones’ animation, which did not import into Unity very well: I didn’t know how to rig that cleanly, and once I did, there was no time to redo it :/ Still, I learnt a lot! :)
