Shell Texturing
Faking fur in Unity URP with shell texturing and HLSL geometry shaders.
details
Trying out new stuff again, this time Shell Texturing: a way to fake fur in games (with problems like overdraw and not working from every angle, but we don’t care about those right now).
I saw Acerola’s video and wanted to try it. That video, the blog by hecomi and the video by NMG helped me a lot.
learnt
- how shell texturing works, duh
- writing HLSL shaders for Unity URP, including geometry shaders
- hands-on graphics knowledge: shader stages, blending, passes, wavefronts
- lighting and ShadowCaster passes
Problems: the geometry shader took two tries and two different tutorials; porting it to ShaderGraph is a no-go with geometry shaders; and I scrapped the fur emission because I couldn’t make it look good.
