Oasis
A mobile puzzle prototype in Godot where you redirect a river by touch and tilt.
details
Oasis was an assignment for my master’s studies in Salzburg: a small mobile game prototype in Godot that uses mobile-specific sensors such as the gyro.
It’s a simple puzzle game where you redirect a river to an oasis while avoiding static obstacles (the blue boxes), either by touching and dragging the river or by tilting the phone.
It also uses Android-specific features, like muting the game’s music when Spotify starts or a call comes in. For this I wrote an Android plugin that is imported into Godot.
It’s a small and clunky prototype, but I like the idea. Perhaps I’ll revisit it at some point :)
