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Lost Sin(gnl)

A two player game jam game about decrypting messages via additive synthesis of sine waves.

Pictures of the game and event

details

Lost Sin(gnl) is a local coop game for two players, made in 48 hours at the 12th MMArmalade game jam with the theme Lost Signal. It was built in Unity and is played on a single gamepad.

The players are cold war agents (in a soviet-wave pixel look) decrypting messages via additive synthesis: each player controls one sine wave’s frequency and phase, and the two waves add up to match a target wave. Every match plays a new decrypted message and increases the score. Pressing both joysticks together smacks the oscilloscope for a new target wave. You have two minutes to reach a highscore, while listening to the live signal you are creating.

The game won the best game mechanic award of the jam :)

team

  • David Märzendorfer: Programming
  • Raffael Wiesinger: Programming
  • Sina Anders: VFX
  • Bernadette Erkinger: UI Art
  • Isabelle Posch: Environment Art
  • Elias Tieber: Voice Lines & Game Design
  • Dorothée Sachsenhofer: Music and Sound Effects