FlowingSand
An interactive flow-field particle installation for the Ars Electronica Deep Space.
details
FlowingSand is an interactive installation from my studies in Hagenberg, made for the Deep Space of the AEC in Linz: an 8k, 16x9m wall and floor projection with integrated motion tracking.
A flow field moves particles that avoid anyone standing in their way. There are four behaviours to mix up the experience, e.g. particles with trails or a more erratic flow field. It’s written in Processing and uses OSC to drive an interactive soundtrack in a Reaper session.
To keep the framerate up, particles are skipped where they get too dense (less overdraw) and pre-rendered into a texture to save draw calls.
team
- Sarah Lindinger: Audio
- David Märzendorfer: Coding
