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FlowingSand

An interactive flow-field particle installation for the Ars Electronica Deep Space.

details

FlowingSand is an interactive installation from my studies in Hagenberg, made for the Deep Space of the AEC in Linz: an 8k, 16x9m wall and floor projection with integrated motion tracking.

A flow field moves particles that avoid anyone standing in their way. There are four behaviours to mix up the experience, e.g. particles with trails or a more erratic flow field. It’s written in Processing and uses OSC to drive an interactive soundtrack in a Reaper session.

To keep the framerate up, particles are skipped where they get too dense (less overdraw) and pre-rendered into a texture to save draw calls.

team

  • Sarah Lindinger: Audio
  • David Märzendorfer: Coding