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Fish

A carp modelled in Blender, animated as a giant swarm and turned into boids in TouchDesigner.

details

I wanted to try something more artsy and less cody, so I modelled a common carp in Blender, following a tutorial by baeac. I also exported it to Unity to see what that process is like, and ran into a small backface culling issue that was easily fixed.

In Blender I animated the fish into a gigantic swarm: the model is used in a particle system that follows a flow along a nice curve. Not how carp act in real life, but who cares ¯\_(ツ)_/¯

touchdesigner

I also wanted to give TouchDesigner a try, following tutorials by Dean Cheesman. The concept: fish boids using my model with some image magic on top, plus a text particle system displaced by the fish. I considered making it interactive with camera input, but it was already taking long enough.