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Bite me, Boss

A four player local party game in Unity with three chaotic minigames.

Concept art
Images of the game

details

Bite me, Boss was a game project during my master’s studies: a four player local game made in Unity with three minigames:

  • a twisted version of musical chairs where players collect food and grab a seat,
  • a pachinko-like game where players score by throwing beer cans at passersby,
  • a memory game where players repeat a button combination.

I did gameplay programming, implemented the VFX and integrated the few art assets we had. More info is on the FH Salzburg portfolio.

team

  • David Märzendorfer: Gameplay Programming, VFX & Art Integration
  • Jessica Kremnitzer: Management & Code Lead
  • Dorothée Sachsenhofer: Audio
  • Nico Weiser: Gamedesign & Programming
  • Mirjam Kuchling: UI & Art