Bite me, Boss
A four player local party game in Unity with three chaotic minigames.
details
Bite me, Boss was a game project during my master’s studies: a four player local game made in Unity with three minigames:
- a twisted version of musical chairs where players collect food and grab a seat,
- a pachinko-like game where players score by throwing beer cans at passersby,
- a memory game where players repeat a button combination.
I did gameplay programming, implemented the VFX and integrated the few art assets we had. More info is on the FH Salzburg portfolio.
team
- David Märzendorfer: Gameplay Programming, VFX & Art Integration
- Jessica Kremnitzer: Management & Code Lead
- Dorothée Sachsenhofer: Audio
- Nico Weiser: Gamedesign & Programming
- Mirjam Kuchling: UI & Art
